Graphics for Game Development
Syllabus
course_syllabus_-_graphics_for_game_development.pdf | |
File Size: | 505 kb |
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Description
This is the first course in the Video Game Design Pathway here at Colony High School. This is a beginning level course focusing on the fundamentals of graphics design and the use of industry-based software to create graphics for gaming platforms. In the first semester, you will learn how to create and edit both bitmap and vector images and illustrations for a variety of video game assets using both Adobe Photoshop and Adobe Illustrator. In the first part of the second semester, you will begin working with a video game engine (Unity) in laying out both 2D and 3D graphics into the video game scene (the coding for these video games will not take place until the Year 2 course in the pathway: Computer Programming & Game Design). The remainder of the semester will focus on the creation of a variety of 3D objects (characters, buildings, etc.) using Autodesk Maya. The course aligns with the California Career Technical Education (CTE) standards for both the Arts, Media, Entertainment AND Information and Communication Technology industry sectors.
Make Up Work
The great news about my class is that there is almost no homework (yes I consider studying for a quiz homework). However, when you fall behind on the assignments or projects, you’ll need to come into my computer lab to make it up (exception might be that you have Photoshop, Illustrator, Unity, and/or Autodesk Maya at home; then you can make up assignments at home). There will be opportunities after school to come in to do makeup work (to be announced). I have Titan Time during 4th Period so if you need a passport to come in, see me and we’ll make it happen. I will also have some STEP Saturdays you can come in as well (to be announced).