Computer Programming & Game Design I
Syllabus
course_syllabus_-_game_design_i.pdf | |
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Description
This is the first course students take in the Video Game Design Pathway here at Los Osos High School. The course introduces students to the entire process of how a video game is conceived, how it is put together, and how it is published using industry leading software (the latest version of the Unity Game Engine). During the first semester, students are introduced to the game design process (and principles associated with it), elements of game play, and the items needed for successful management of the game design project. Students are also introduced to the Unity Editor and the various tools that can be used in creating their games with this powerful game engine. Students will be exposed to basic C# programming language need in creating scripts and scenes. During the second semester, students will use their knowledge of objects and environments for their video games. After working with a number of video tutorials of partially completed games (as well as games from scratch), teams of students will plan, assemble, and market a custom video game. The course aligns with the California Career Technical Education (CTE) standards for both the Arts, Media, Entertainment AND Information and Communication Technology industry sectors.
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Make Up Work
The great news about this course is that there is almost no homework. However, when you fall behind on the assignments or projects, you’ll need to come into my computer lab to make it up (exception might be that you have the Unity Game Engine at home; then you can make up assignments at home). There will be opportunities after school to come in to do makeup work (to be announced).
Downloading/Using Unity at HOME
Even though there will be no homework assigned in this class, there may be times where you get behind in the assignments or tutorial videos we are watching. Because you are a student, you are able to download Unity for free! Click here to go to their downloads page (please note the system requirements on the right side of the webpage to make sure your computer can handle Unity).
The version we are using in the D91 computer lab is Unity 2019.2. To avoid compatibility issues with your projects we work on in class, it's HIGHLY advised that you download the same 2019.2 version on your home computer. You should be able to find this version both in the Unity Hub or by clicking here.
The version we are using in the D91 computer lab is Unity 2019.2. To avoid compatibility issues with your projects we work on in class, it's HIGHLY advised that you download the same 2019.2 version on your home computer. You should be able to find this version both in the Unity Hub or by clicking here.
Downloading/Using OneDrive at home
Beginning 2nd Semester, students will be saving all of their Unity projects to their Microsoft OneDrive accounts (in that the current "H:Drive" where they are saving at will be removed throughout our district. The major advantage here in using OneDrive is that it's a cloud based storage service. This means that if students want to work on their Unity projects/assignments at home, they can do so by opening the project through their OneDrive account. But this requires students to download OneDrive at home (if your computer is running on Windows 10, you already have it).
If you don't have Windows 10:
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