- Click here to read the article on what Promethean AI recently introduced at the Game Developers Conference (GDC).
- Just reading about this concept won't do it justice. Click here to watch the trailer from Promethean AI on how this concept works (skip to the 1:53 mark in the video; then stop at the 4:49 mark in the video)
- Now answer the following questions:
- What is the main idea behind what Promethean AI offers? How does this technology work? (Minimum 3 sentences)
- In the middle of the article, the author talks about an issue most Triple-A games are facing today. What is this issue? How can Promethean's technology change this? (Minimum 2 sentences)
- In watching the video, what were some things or tools that looked similar as far as how you can work with your game objects now (any tools that look similar to Unity)? (Minimum 2 sentences)
- The article talked about an example of how Promethean could learn from the game artist? Explain.
- Why is there a fear that this technology could be a disadvantage to game artists (according to the article)? What does Promethean say is the solution to this disadvantage?