- Click here to read the article on what Promethean AI recently introduced at the Game Developers Conference (GDC).
- Just reading about this concept won't do it justice. Click here to watch the trailer from Promethean AI on how this concept works (skip to the 1:53 mark in the video; then stop at the 4:49 mark in the video)
- Now answer the following questions:
- What is the main idea behind what Promethean AI offers? How does this technology work? (Minimum 3 sentences)
- In the middle of the article, the author talks about an issue most Triple-A games are facing today. What is this issue? How can Promethean's technology change this? (Minimum 2 sentences)
- In watching the video, what were some things that looked similar as far as how you can work with your game objects now (anything that looks similar to Unity and/or Maya?)? (Minimum 2 sentences)
- The article talked about an example of how Promethean could learn from the game artist? Explain.
- Why is there a fear that this technology could be a disadvantage to game artists (according to the article)? What does Promethean say is the solution to this disadvantage?